Happy New Year, everyone! After a much-needed and well-deserved break, we're ready and willing to dive back into work. For better or worse, however, fate had something else in mind:
This past week, my glasses quite literally fell apart on me. My ophthalmologist is booked solid until late February, so I had to do a bit of legwork to find an optometrist that wasn't still on winter break. If you can believe it, I hadn't realized that I'd been using the same pair of glasses for the past ten years...!
As of today, I have a new prescription and my order for new glasses has been placed and paid for (...for six hundred and thirty Canadian clams, I'd better get as much mileage out of the new one as I did its predecessor). My new specs should be ready in 5 to 10 business days.
Until then, unfortunately, I'm forced to take it easy for a while. I have astigmatism and a lazy left eye, so trying to read without glasses strains my eyes to the point of causing headaches. The MacGuyver solution of attaching the better half of my glasses to my face with an elastic band works in small bursts (and looks absolutely ridiculous), but having the lens that close to my eye causes a different kind of eyestrain and headache. That naturally means I won't be anywhere near as productive as usual for the next week or two.
Thankfully, our list of remaining tasks is relatively short. As of this writing, the graphics work for the original RKS is complete. We still need to implement the translated subtitles and the English script, as well as update the text engine to properly handle whitespace and wordwrapping (the stopgap solution we used for the fan-translation -- dummying out a single font character -- isn't an acceptable solution in a professional release by our standards). After that, we'll need to update the game's manual with revised installation instructions and an expanded Q&A section. Since things haven't quite gone according to plan on the voice acting front, the initial release unfortunately will not include English voices. WOMI wishes for us to use the proceeds from the initial batch of sales to fund the voicework post-release.
As I said before, we're aiming for a Summer 2016 release window, and any addons we release after the fact (the English voicing included) will be free-of-charge (we don't believe in forcing people to pay for content that should have been available at launch).
In any event, I'll try and come up with one or two short Developer Diary entries for you in the interim. I already have one such topic in mind; if there's anything about the release that you'd like to know about that has already been completed and wouldn't require a lengthy writeup to adequately discuss, feel free to ask away in the comments.
...My temples are not-so-subtly warning me that I've been staring at my laptop screen for too long, so I'll take that as my cue to wrap this up. Until next time!