Saturday, August 7, 2010

~Freudenstachel~ delayed yet again?

Hi everyone. I really hate to say this, but it appears some terrible news has just spread regarding the full release of ~Freudenstachel~. According to Isemiya's long-awated blog update (translated), it appears as if RKSF has been delayed once again. How long? Well, I'm not exactly sure how long they plan to delay it this time, but it will probably be up to December 2010 (Winter Comiket 79) or even worse: August 2011 (Summer Comiket 80).

...I'm speechless.
(NOTE: If I'm wrong, please correct me.)

59 comments:

  1. Take a seat Freudia next the Duke and the dude from Limbo of the Lost, you might need to hang out with them for a while.

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  2. Let's hope this comes before Otome function

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  3. Why must the good ones be delayed first ;_;

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  4. *sigh*
    Well, better delayed than canceled. Though I pray to God that Rosenkreuzstilette ~Freudenstachel~ doesn't suffer the same fate as Stella Vanity, a promising Cave shooter, and gets canceled before it even gets finished. -_-

    At least for this year's Summer Comiket, there's New Super Marisa Land, Alltynex Second, Crimzon Clover, and eXceed3rd-Jade Penetrate- BLACK PACKAGE's OST to look forward to..,

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  5. How ironic; Cirno's game will come out this Comiket instead of Freudia's.

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  6. *insert Duke Nukem Forever joke here*

    Am I funny now?

    You make it sound more dramatic than it really is.

    "A delayed game is eventually good, a bad game is bad forever"

    Go buy Cave Story on WiiWare if you need to get rid of your money.

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  7. "A delayed game is eventually good, a bad game is bad forever"

    God it pisses me off every time I see someone quote that because it's so damn hypocritical. Miyamoto rushed the hell out of Wind Waker causing the dev team to have to axe two dungeons and add in that stupid triforce shard hunting quest.

    Sorry I know this is off topic but that quote sends me into a seething rage, sorry about that.

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  8. "Go buy Cave Story on WiiWare if you need to get rid of your money."

    OR you can wait until the WiiWare remake of La-Mulana comes out (whenever that happens). Then again, you can find the original PC freeware version of La-Mulana (plus English patch) here.

    You know I'm kinda surprised that some doujin or indie games are getting launched into commercial gaming platforms; three of Platine Depositif's games has garnered an English release on the Playstation Network for downloadable purchase, which would be Gundemonium Recollection, GundeadliGne, and Hitogata Happa as a part of Gundemonium Collection, thanks to Rockin' Android, though I didn't want to go off subject.

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  9. Whether this game is good or bad, we'll see... someday, I hope.

    The lack of news from the development team, made that quite predictable actually. But it still bad news !

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  10. "Go buy Cave Story on WiiWare if you need to get rid of your money."

    OR you can wait until La-Mulana comes on WiiWare. Although the freeware PC version is still an option.

    By the way, [erka:es] just made a new diary entry on their site.

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  11. Since the blog update isn't considered "special enough" for a brand new post, I'll give everyone a brief translation on what the new blog entry is about:

    According to Isemiya's new entry, it seems as if [erka:es] will be very active nowadays and will possibly spend a lot more time on Freudenstachel since Winter Comiket 79's date is approaching, and they probably wouldn't want to disappoint us fans again with another delay (ShivaDF quit being a fan of RKS because of the last delay).

    Also, it appears as if Isemiya hasn't been feeling well lately, based on the second paragraph.

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  12. I'll get interested in this again once Freudenstachel comes out.
    Rosenkreuzstilette has some nice gameplay, graphics, and game-play, but I need a break so I can start fresh when the sequel comes out...

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  13. This isn't remotely surprising, and I think that a winter release for a game about a girl who controls icicles and snow makes more sense anyway. I'm still excited.

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  14. What I'm about to say is gonna be off subject, but Letty, what happened to This Is Not An Anime Podcast?

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  15. Isemiya updated the [erka:es] blog again today. Apparently, this new post doesn't have enough news to have it's own post, but it's mostly about glitches in ~Freudenstachel~ and bug fixes, so it's remotely nothing special. Glad to see they're keeping their own personal blog updated every few weeks. Hopefully we will see RKSF for New Year's Eve this year.

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  16. Aaand WOMI updated the blog today. This time with an updated pic of the four Black Cross Magi.

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  17. The picture does look good, but I don't like it that much. Eifer and the Refrakita twins look alright, but I'm not too much of a fan of how he drew Pamela and Schirach's face this time around. :/

    Though at least they look a little more evil in this one.

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  18. Guys, this pic just combines the ones of the Dark Magi we actually saw in the characters section of RKSF.

    No real news about this, but at least the blog is updated again, that's a good thing.

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  19. We know that. Except the Dark Magi have been re-drawn, and some have had their expressions adjusted.

    Here's a comparison chart.

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  20. Holy fuck the faces don't fit at all.

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  21. The least I could say: that wasn't obvious... There is barelly any difference from a quick look >_>

    I prefer the way they were before, after seeing this...

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  22. Sigh now release date will be somewhere in winter. Hopefully no more delay after that

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  23. Isemiya updated the staff blog recently, but it's nothing remotely special.

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  24. I wish they make a team mode of Tia and Frau like in Castlevania: Portrait of Ruin so they could use combo attacks.

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  25. Hopefully when the game is released, it will be very fun for everyone

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  26. I'm spending my spare time playing Charlotte in Harmony of Despair !
    My sweet "super sayajin" Cha-chan :-)

    But even if it's just a sequel of RKS "1", I'll be happy with that right now !

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  27. @ killing doll
    I've just finished Portrait of Ruin even though it was released back in 2007. Man, those bosses were tough. I like the fact that Persephone can blow up Cha-tan's skirt with a vacuum :p
    I wonder what it be like with Fraudia or Tia.

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  28. The [erka:es] journal has been updated again. Apparently Isemiya and/or WOMI recently got into 7UP.
    No news on RKSF though...

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  29. Will it be OK for december ? I doubt so...
    This aside, Frontier Aja has released a demo of Koumajou 2, you should take a look a this !

    A good way to wait ;-)

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  30. ...Does it come with an Engrish translation...?

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  31. Kinda off topic.

    So recently Rockin' Android recently got Crescent Pale Mist out in English (exclusively) for PS3. And for a time I thought this game wasn't going to come out in English by Rockin' Android until now when I thought it going to be available for PC, but I my guess was wrong here.

    So with that, that makes me wonder if Rosenkreuzstilette is next on their list of getting Japanese PC doujins out on consoles (or PCs) in English. If so, do they plan on contacting Darkside Translation and have them work on the localization of Rosenkreuzstilette since they have the consent by [erka:es] to translate the game?

    @TDOMMX:
    If like anything the game original, then yes.

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  32. I really doubt you'll see a commercial console releases of RKS, given that it's a bit more than "inspired" by the Mega Man franchise, Capcom would probably put their foot down.

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  33. ...Unless [erka:es] were to create something that was a lot more original in concept and wasn't a Mega Man clone in any way, just a genernal platform game.

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  34. Ah shoot. I spelt "general" wrong. >_<

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  35. The concept itself of RKS probably isn't a problem (we(ve seen clones of others games so many times...).

    But it uses the base engine of Megaman, so there would be some copyright issues (Errr, it feels like I'm speaking like a lawyer ! Scary).

    How is that "pale mist thing", Viper ? Screenshots make me want to try it...

    It's already november and no real news of RKSF, no hopes for this winter ?...

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  36. Yea, something like that. Maybe if [erka:es] became a little more creative (such as entirely original enemy designs that behaved drastically different from Mega Man's enemies, bosses included, and the core gameplay was adjusted drastically to further separate the similarities that RKS has with Mega Man), then we'd probably see the Rosenkreuzstilette series become just as popular as ZUN's Touhou Project. RKS does have a lot of potential in it's current state (with the key characters, settings, plot, and so on), but with how things are doing with the similarly-looking sequel, I'm starting to lose some hope in that project as well.

    It would be nice if Isemiya and WOMI could keep us, the fans, occupied with official artwork (including maybe concept sketches), gameplay footage, previews, fansite/press kit downloads, updated versions of their demos with more levels playable, and a better chance to actually communicate, one-on-one, with both Isemiya and/or WOMI with them actually replying back, it would defiantly satisfy the wait. But because WOMI's current main career seems to be doing H-doujin mostly featuring his idol Clair Lasbard, he doesn't seem to (from my perspective) have much interest in the RKS series.

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  37. RKS is a Mega Man homage. It's going to play like Mega Man. Deal with it.

    Touhou is not original. There were a ton of shmups before it. Also, let's look at a few examples. Miko saving the world from youkai? Yeah, there's a girl samed Sayo who did that. Character who throws knives and stops time? His name's Dio Brando. Alice? ALICE? I MEAN, REALLY.

    Isemiya and WOMI really don't owe us anything. Stop whining.

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  38. @Letty:

    I'm well aware of what homages RKS has, and of it's Mega Man-esque gameplay and format. I'm just saying if RKS was to become a commercial media franchise, it would have to become slightly more original. I wasn't trying to offend or say something wrong, I was just giving a short speech about my opinions.

    And I'm not saying that WOMI and Isemiya are required to supply us with a bunch of bonus content to help us wait for RKSF, I'm saying it would be nice if they did.

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  39. I thought RKS was already a game you paid for?

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  40. Here's the thing, Justin: there has been other Mega Man look looks alikes out there even before Rosenkreuzstilette has showed up (rather these games have big or little similarities to Capcom's fabled Blue Bomber) and yet they don't seem to mind them that much (or at least not heard of them, well the doujins games based on Mega Man, actually). The only Mega Man-esque game that ever got a cease-and-desist by Capcom to my knowledge was a PC doujin game called Rockmen R: Dr. Wily no Gyakushuu by Capricorn. The reason for this game getting the ban hammer was because they used intellectual property from Capcom. So just to sum this up in a few words: who cares?

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  41. @Killing_Doll:
    Crescent Pale Mist is one of those "you may / may not like it" and "depends on who you are" type of games. I'm playing the original PC version of the game and it is very difficult. The enemies and bosses (spoiler: Soray at Stage 5 is a major butt-ache) can be a pain to deal with, and the platforming elements in some areas is a bit on the hardcore side (like launching an enemy into the air > Rowanveld PM to send it higher > teleport dagger to the enemy > use the enemy as a stepping stone in mid-air > dash forward in mid-air > Rowanveld in mid-air to increase your air time increase your airtime) and you can get lost in certain areas of the game that I ended up consult to a video for help *cough*Stage 3!*cought*.

    On the upside: if you someone who's into hunting for items (stuff you can use on Hard mode and higher), vicious bosses (believe me, this game has them), danmaku / bullet hell, and a few extra stuff without minding the difficultly and frustration level too much, could be a decent be a decent game.

    Aside for the English translations, the PS3 (which I have not played but seen videos of it) has lots of cosmetic changes, from to the character portraits (Keiko Sakurai re-worked the character design for the PS3 version), to the menus, and some of the stages look different from original PC game. And the PS3 version is only $5.99, which is pretty cheap for a budget title.

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  42. I am aware of the mistakes in my comments. Staying up late can do that to you...

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  43. @ViperAcidZX

    Yes but those games didn't flat out reuse things from the Mega Man series like Mold Devil, Chain Spider and countless enemies. You know the same intellectual property Rockmen R got a ban hammer for. Once you start doing things like that you've moved beyond being inspired by.

    Also Darkwing Duck was made by Capcom USING the Mega Man engine.

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  44. @Viper:

    Going with what the latest anon stated. Games like Darkwing Duck, Magical Doropie, and Megamari, while styled after Mega Man's gameplay (even having the first developed by Capcom themselves), they still introduce a grand number of original stuff on their own (Now bear in mind, RKS does this too, but not much).

    Darkwing Duck and Magical Doropie both break away from the Mega Man formula by having all attacks deal the same, or similar damage each time they or a projectile strike(s) you, and a more linear style of gameplay (going through each stage in order, rather than choosing from a list of eight, then going into two castles at the end.) New weapons are not awarded from defeating a boss, but rather appearing a pickups (DD) or everything given to you at the start (MD).

    MegaMari features all-original (or semi-original) characters and enemies. Everyone has their own skin that is not based on or copied from another source, plus original enemy and boss attack patterns (Darkwing Duck and Magical Doropie do this as well). MegaMari also allows you to control two different characters and switch between them in the game, and adds the twist of "Figuring out which weapon to get."

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  45. Something tells me that comment I just made was rather useless and doesn't prove anything. :B

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  46. Hi there !
    The winter comiket comes this month, and still no news on SaSa...

    Could we expect anything for this event ?

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  47. Wow, fast answer, but not the one expected.

    I noticed that, december is this current week thought. So then, what's going on, on this far away futuristic month ? ;-)

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  48. The delays themselves are very annoying, but since I am a game designer myself, I know why this is.

    They are obviously beta testing, and has run into some serious problems. However, when you need to spend time fixing something up or spicing it, they always say there will be a delay. So yes, I do not mind the delays, they are annoying non-the-less.

    I do hope FreudenStachel does not get canceled, I already hate it when official games get canceled.

    [erka:es] Do your best and never cancel this series. RosenkreuzStilette Forever!
    I believe that RKS is also better than Touhou for some reason, maybe it might be all the fan-stuff out there now...

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  49. So they've released a map C79 of those participating and it looks like erka:es is sitting this one out.

    See you in August guys.

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  50. You know, I've been wondering: If [erka:es] can't complete the project in time for a Comiket show, why not just release the final game as an online download? Then they can wait till the next Comiket to distribute copies like they did with the original and trials of RKSF.

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  51. I don't know about you guys, but I think Isemiya and WOMI should consider recruiting some team members for the project. Such as for programing and beta testing. It would probably make the game's development a little faster, plus with more people on their side, they can make sure that the game doesn't have unfair sections ala Syobon Action and has more original content and game elements rather than swiping nearly everything from old games and using them to make a profit.

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  52. There's barely any update, the project might be.. frozen, or somewhat.

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  53. I don't know about you guys, but I think Isemiya and WOMI should consider recruiting some team members for the project. Such as for programing and beta testing. It would probably make the game's development a little faster, plus with more people on their side, they can make sure that the game doesn't have unfair sections ala Syobon Action and has more original content and game elements rather than swiping nearly everything from old games and using them to make a profit.

    Justin, you don't get it. You never do. You bitch and whine and moan and complain about every little aspect and fail (incredibly hard!) to see the big picture. I really don't understand how I can continue to explain it to you and you just don't grasp it, so I give up. You go ahead and keep missing the point of an "homage" and of "doujin" works. I'm done trying to make you understand.

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  54. Something tells me that if RKSF keeps getting delayed too much it might never be released before the end of 2012 because people say the world might end at that time...

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  55. "I don't know about you guys, but I think Isemiya and WOMI should consider recruiting some team members for the project. Such as for programing and beta testing. It would probably make the game's development a little faster, plus with more people on their side, they can make sure that the game doesn't have unfair sections ala Syobon Action and has more original content and game elements rather than swiping nearly everything from old games and using them to make a profit."

    Since Letty isn't going to put up with your ignorance anymore, let me try and enlighten you on some things since you love complaining RKS being a Mega Man homage so much lately:

    First of all, Mega Man isn't the only game that has its share of imitators. You know New Super Marisa Land, right? So it should obvious that it is, in fact, an Super Mario Bros. clone since I was the one recommend it to you. But do you see anyone bitching about it saying "Oh! It's a Mario rip-off"? No I don't. Heard of Beyond Good & Evil? Guess what game was behind that one? How about Kamui and Terra Diver? Take a guess of what game they were influenced by. Also take a look at all of those FPS games that uses the "duck for cover until your shield recharges" from the Halo series. And don't you dare get me started on all of the Ikaruga clones there...

    The point is, a LOT of those are bound to have similar gameplay mechanics, be it a sequel from the original developers, or a completely different title from a completely different development team using similar elements of said game. Daisuke Amaya, the one man who is behind the original Cave Story PC game, he paid homage to games like Castlevania, Metroid, and even Zelda since he played those games from his childhood days and he wanted people to remember those days of classic gaming. So if RKS being a Mega Man clone is a problem with you, than maybe you should ask them to make an h-game just for you.

    P.S.
    If you want to know about an "unfair" section of a game is, go play Castlevania: Order of Ecclessia on Lv. 1 Hard Mode ON A CLEAN SAVE FILE without dying once, then you can reserve the right to claim how unfair RKS is.

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  56. Before I forget...

    "Something tells me that if RKSF keeps getting delayed too much it might never be released before the end of 2012 because people say the world might end at that time..."

    Enough with the damn "The world is going to end in 2012" crap. We've heard people whine the world's gonna end in 2000, but we're still, so people should shut up about it and stop believing in something they saw in a movie.

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  57. Okay Fine Viper. I'll STFU. But really, RKS does get unfair at moments. And I understand how that's part of doujins. Okay? Now you have another reason to hate and not support me, as if you already don't.

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