Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Wednesday, June 20, 2012

Rosenkreuzstilette Freudenstachel has a Darker Side... Game

For those that haven't read the earlier comments posted in the previous blog posts, it seems that Pamela Arwing will be taking the helm as the Rosenkreuzstilette Freudenstachel's "Zero". Yes, the Black Cross' head Dark Magi, of all magic-users. Just yesterday, WOMI has shed some light (literally and figuratively speaking) of the bonus game's title with a new screenshot of game's title screen. [erka:es] would like to present to you all Rosenkreuzstilette Weißsilber. How will Pamela play out in her side-game, and will she'll anything like Grolla in the previous game? Only time will tell when the game hits Comiket sometime this year.

P.S.
I apologise for the lack of activity/contributions here at Schwer And Schwer Alike. Many of you youngsters out there are blessed with freedom of having your own personal computers (be it a desktop or laptop, and your operating system is Microsoft Windows or Apple Macintosh) while I am absolutely NOT one of the lucky ones (or even the wealthy ones for that matter) to have that kind of privilege. Even as we speak, I'm using the Wii's horribly outdated Opera Internet Browser to make a blog post for the first time, and I can tell you all that the newer versions of Google's Blogspot doesn't like this internet browser. As much as I want to share the screenshots of the recent updates of the games, there are things you cannot do with this thing. So please, bear with me on this...

Monday, April 23, 2012

Voice Actress for Refraktia Twins Chosen

Little Dream

We here at Schwer and Schwer Alike would like to extend a warm welcome to Nene Ayatsuki, the newest member of the RKS voice cast. She will be voicing both Rink and Lecht Refraktia for Rosenkreuzstilette ~Freudenstachel~, and in listening to her voice samples, I have to say that I think she’ll fit right in. Congratulate her and give her your best regards on Twitter, if you would be so kind, and listen to the sample page on her site by clicking the small banner.

On a related note, Grolla Seyfarth dere yessssssssssss.

Sunday, January 15, 2012

More Icy Treasures from the Nile

What do we have here? It is a mystery~

Don’t ask how I got this. I’ll leave those surprises for later. Until then, enjoy this little preview. Also, as a note, Strudel does not function properly at all. I’m not entirely sure what she’s supposed to do, but she’s pretty worthless as she is right now. Oh well~

Sunday, January 8, 2012

Treasures of the NEW RKSF Web Trial

An icy Lust Atem? An icy Gesiter Wand? An icy... something?

Schwer reader and RKS fan Mhakk Como has been posting some interesting stuff on our SaSA Facebook group. A lot has changed in the newest web trial from the inside, so we can no longer access the other weapons due to exploiting the password system. However, Mhakk came up with a brilliant work-around. Using a replay from a previous demo build, we get to see Freudia try out some new weapons. The first one appears to be an updated version of Eis Lanze, and the second one looks like an icy version of Geister Wand. To be honest, that’s a little disappointing, but maybe there will be some special gimmick and not just a snowflake Schwer shield. The third one is a bit of an enigma. Supposedly, it’s what you get from Trauare, but we’re not really sure what it does. We’ll have to see what happens with that one. Finally, there didn’t seem to be any update on the weapon you get from Dolis. It’s still invisible, so we’re still left guessing. Still exciting, though!

The final release is just around the corner, and all our questions should be answered then!

Monday, November 28, 2011

Site and Social Adjustments

We’ve made some changes. We’re still getting a little used to things, but in the end, it should be alright. The current blog layout isn’t permanent, mind you, and I’m still making adjustments here and there, so if you guys have any suggestions or comments, feel free to voice them below! Now, time to address a few things~

Sidebar Links

I will be adding more links in the sidebar directory as time goes on, but I need to make custom bars for some of them. I fully intend to re-link zaku6’s site, as well as WOMI’s and other various RKS artists, but it’s very clear that they need specialized “not-safe-for-work” buttons. With that, if there are any site recommendations you have, feel free to let me know. Also, I took away the counter, because we really didn’t need that.

Social Network Updates

I’m pleased to announce that I took all of 20 seconds to make social networking accounts for the blog! That way, you don’t have to deal with a bunch of non-RKS drivel in following my main accounts (assuming you’re just there for the RKS stuff). That said, in addition to our Facebook group, you can now find us on Twitter and Google+, where we’ll be posting all of our major updates and some other random things. It’ll be great! In addition, the G+ page seems to be a pretty nice place for discussion amongst team members for things like the fandub and translation updates, so there’s that! I like it.

Site WritersRKS Famicom

This is probably a mistake, but whatever. I want more activity here, so I’m thinking of doing a weekly art update. RKS art is still being made, so I figure this would be a good place to show it off. With that, I need a writer who I can specifically dedicate to that. I mean, pictures like the one on the right are pretty cool and deserve to be shown off. (Click it for the artist’s Pixiv.) I haven’t heard from Viper in a while, and there is one other person that comes to mind, so if anyone’s interested, post below, as per usual.

That’s pretty much it. I hope you like the new changes, and hopefully there will be many more that you’ll like in the future!

Monday, June 13, 2011

RKSF Update: PSMO Edition

Alrighty, here’s some more info from the latest [erka:es] update, courtesy of our resident translator.

  • He finished tweaking (more like completely remaking) Luste's and Liebea's bosses this week.
  • Finished most if not all of their graphics as well.
  • Liebea's was in one of the trials, but her tower stage theme got sucked in with Trau's stage, so now she has a new one with all new movements.
  • Put up Pamela because of the request. But he doesn't have any movements or attacks or anything done for her yet, so you can expect a lot of changes of those pictures from now until the end.
  • He's fixing up Grolla now. He plans on taking out the slippery floor in the boss room because screw that.
  • Apparently they changed Freudenstachel to go back to max power after losing a life? Taking a while to balance that out with boss difficulty.
  • Mail form should point to the new address, so you can use that now. Don't expect any answers from Isemiya though.
  • Hissatsu mailed in laughing that Dolis was overpowered. Apparently Dolis's dodging during her attacks in the later half of her lifebar is too good, so he plans on changing that.
  • He'll work on her or Sichte afterwards.
  • He's going about randomly but Schwer will definitely be last, because her attack pattern will be the most complicated.
  • The next trial will probably come out after he's finished up the game, so it'll be a while.

We got a Pamela update thanks to ColonelRVH, so that’s pretty cool, and apparently WOMI has enough programming knowledge to turn this into a one-man show. Will we see a return to Isemiya? WHO KNOWS? Will we see a winter Comiket release? Almost without a doubt. Stay tuned!

Monday, May 30, 2011

Another Freudenstachel update!? Zounds!

Here’s the word on the latest [erka:es] blog update. You know where it is. I don’t need to link.

  • WOMI’s working on it, slowly but surely. First 8 stages are done; Luste’s and Trauare’s are getting revamped with new enemies and stuff.
  • Stages should be done and ready to playtest somewhere in June.
  • Bosses will come later.
  • WOMI listed a new e-mail on the blog: erkaes_wm (at) hotmail.co.jp. He felt it was a bad idea to link people of all ages to his incredibly NWS website to contact him, so there’s an e-mail just for talking to WOMI about RKS stuff

That’s pretty much it! Progress is being made. Have at it.

Monday, May 9, 2011

No Ice This Summer! RKSF Delayed with No Release at C80

Well, it’s the moment everyone’s been waiting for (and maybe secretly dreading). The latest update to the [erka:es] blog brings us news that a Freudenstachel release at Summer Comiket isn’t even possible. Here are the details according to our resident translator:

  • No changes, even the weekly updates are gone.
  • So WOMI's pretty much just going to just wait it out now.
  • He's continuing with his part of the game as much as he can, enemies and such.
  • Summer Comiket is an impossibility.
  • Even if WOMI wanted to go (because they've already applied for it), it's in Isemiya's name, so WOMI can't do anything.
  • [erka:es] is run by Isemiya, so if it happens to just up and disappear, then updates will be posted on WOMI's site. He also has backups of stuff, so that shouldn't be a problem. Hopefully.
  • He thanks people for sending e-mails, but he doesn't want to jinx anything, so he's just going to shut up about it getting completed and just work on what he can while he waits for Isemiya.
  • And if Isemiya doesn't come back, then RKSF will turn out according to what's in WOMI's head. Which can't be good.

Knowing what I do about WOMI, I would actually love to see a special edition of RKS that features nothing but his ideas. It could only be the Modern Warfare 2 of the doujin world, the pinnacle of independent game, nay, of human creation. Just kidding. It would probably be terrible in the best way, and I’d still pay money for it. Alas, we’ll see how all of this turns out. Until then, have fun playing the original game over and over again. Maybe you can start practicing for the inevitable RKS Challenges I’ve got planned up~

Monday, April 25, 2011

WOMI updates, SaSA writes about it.

A new [erka:es] post! Isemiya’s given himself a deadline of the beginning of Golden Week. We’ll see what that brings!

According to Justin, WOMI’s also updated his own personal INCREDIBLE NOT WORK SAFE site with new information concerning the RKSF project. Nah, just kidding. It’s mostly people saying that dealing with the delay must suck with WOMI going “Yeah, it does.” That’s pretty much it.

I’ll be making a new and interesting update soon! You’ll see it shortly!

Saturday, April 16, 2011

You will probably not see RKSF at C80.

At the rate things are going, this is entirely plausible. The latest [erka:es] update shows a timeline of what’s been going on with RKSF and what’s left to do before the game is finished. This is what’s left:

  • The Fortress Bosses (think Sepperin Castle and Iris Palace)
  • Variations of normal enemies (probably for the Fortresses)
  • Story Mode
  • Balance and debugging
  • Voices

So, literally, almost everything. The main levels are supposedly finished, and I assume that the rest of the RKS cast are accounted for (aside from the Dark Magi, which are probably part of the Fortress Bosses or perhaps like the Doc Robots). Beyond that, there’s no Story Mode in place, there’re barely any voices beyond what we’ve already heard in the demo, and the game hasn’t even reached the testing phase yet.

Apparently, Isemiya was supposed to have had the Fortress Bosses done by February 19th. At this point, he has pretty much gotten in touch with WOMI every Sunday to extend his own deadline for a week. It is now April, and his latest update is “I’ll have it done by the 17th!”. So now, WOMI just wants to go to his house to punch him. WOMI (along with the rest of us, I’m sure) is hoping that Isemiya still wants to even finish the game, so keep your fingers crossed!

Oh, and don’t bother e-mailing them about it. WOMI can’t seem to read any of the mail form stuff, and there’s a chance that Isemiya, for one reason or another, can’t (or won’t) either. It probably all goes to Isemiya, but because they’re not really in contact, WOMI can’t do anything about it.

Welp, we’ll see what happens, I guess!

Friday, April 1, 2011

Of Belmonts and Paleschs

To those of you who couldn’t figure out the meaning of the rot13 cypher from the previous entry, here it is in all its legible glory:

“Unfortunately for everyone looking forward to Karl Mode (and those who can actually read Japanese), WOMI also stated in this update that they didn't have enough time to finish up their April Fool's joke for this year, so he went ahead and posted what they had. Karl Mode is not a real thing, so you can go ahead and remove that stuff from the RKS wiki, you jerks.”

Karl Palesch, Liebea’s brother mentioned in the first game, is not a playable character in Freudenstachel and was created for the sole purpose of this year’s April Fool’s joke. However, WOMI wrote that they didn’t have the time needed to complete the joke in its entirety, so what they had was posted for our viewing pleasure. What’s funny to me is that some people immediately pounced on the opportunity to announce a mode that very openly listed as fake in the [erka:es] blog, going as far as to update the wiki, listing Kahl/Karl as a playable character. This emphasizes the danger in having some people directly involved with the flow of information concerning the RKS series, something I’ve been very adamant amount since the wiki’s creation. Entries will get updated with whatever people feel is right or wrong, regardless of accuracy, and eventually, people take notice. This is not the way things should be handled.

Therefore, I have come up with a solution. Soon, we of Schwer and Schwer Alike will no longer support the RKS Wiki; we will instead create our very own on-site encyclopedia with all of the important and accurate information readily available to all readers of this site. It will not publicly editable; all information posted will be done from within the site, and any additions or requests will have to be run through site administration before it will be posted. This “RKSclopedia” will see its creation alongside the upcoming main website, of which the details will be announced at a later time.

This is the best possible scenario I can come up with, so please be aware of it. I don’t think I can actually *delete* the current RKS wiki, nor will I try to. The only thing I can request is that when the RKSclopedia is created, it should be considered the authority and the first option for RKS information, and I would like that to be known. We’ll worry about that when we actually get there, though.

In other news, I can’t wait to see what Hugh Man has in store for that RKS sprite-based movie, I still have a Kiora doujinshi to give away, and some other things are blah blah blah I’ll post later when I actually get it all together. Until then!

Monday, March 28, 2011

New [erka:es] Update!

As noted in the comments for the previous entry, [erka:es] has made an update detailing their current progress on RKSF, as well as a surprise addition! They’re currently working on the last bosses of the upcoming sequel, in addition to handling various balance issues in the game. This is good news, considering the disaster that has befallen Japan as of late, so it’s good to know that Isemiya and WOMI are alright.

The other, more surprising part of this update is the apparent addition of RKSF’s alternate playable character, Kahl/Karl Palesch, Liebea’s imprisoned brother from the original game. According to the included pictures and screenshots, he plays pretty much exactly like Simon Belmont of the Castlevania series, keeping everything in line with the Castlevania motif the game already has. His sprite is really big and goofy-looking, though; it tries to show off his burly physique, but it just doesn’t fit. Regardless, that’s pretty cool, and I personally can’t wait to play that mode!

Anyways, post your comments below concerning this new, exciting, and amazing thing that has happened!

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Saturday, March 19, 2011

Go donate to Japan. Do it.

Yeah, something really crazy happened over there, or something, and they need some MORNING RESCUE, so go find some Japan Red Cross outlet to donate to Japanese relief efforts. Isemiya and WOMI would be grateful, I’m sure.

★ - ★ - ★ - ★ - ★ - ★ - HELP JAPAN NOW ★ - ★ - ★ - ★ - ★ - ★ - ★
►http://news.blogs.cnn.com/2011/03/11/tsunami-aid-and-relief-how-you-can-help/..­.
►INTERNATIONAL RED CROSS http://www.ifrc.org/en/
►SALVATION ARMY http://blog.salvationarmyusa.org/
►AMERICARES http://www.americares.org/newsroom/news/massive-earthquake-tsunami-devastates...
►SAVE THE CHILDREN https://secure.savethechildren.org/site/c.8rKLIXMGIpI4E/b.6239465/k.544E/Chil...
►GLOBAL GIVING http://www.globalgiving.org/projects/japan-earthquake-tsunami-relief/
►INT MEDICAL CORPS http://www.internationalmedicalcorps.org/Page.aspx?pid=1970
★ - ★ - ★ - ★ - ★ - ★ - ★ - ★ - ★ - ★ - ★ - ★ - ★ - ★ - ★ - ★ – ★

Links taken from this amazing video about the current state of the hip-hop industry.

Monday, January 3, 2011

RKS Site Update? Projected C80 RKSF release? Gasp!

The long-awaited update to [erka:es]’s site is finally here! And what an update this one is. What should I comment on first? Well, I guess I’ll handle things in order.

First things first, there’s an update patch for the original RKS that will bring the current version of the game up to 1.06b. This patch makes the following changes to the game:

  • Changed the Key Config in the Options menu. The game will no longer allow the same key to be used twice for the OK/CANCEL/START/PAUSE functions. Also, controls can no longer be bound to function keys or special keys.
  • Fixed a bug where if you collected an item right before it disappears, the game would freeze. (Did this ever happen to anyone?)
  • Fixed a bug in which non-correct passwords would work anyway.
  • Fixed a problem where the game FPS would skyrocket in the case of losing focus to another window.
  • Fixed a bug where moving the mouse to the top of the screen in full screen mode would crash the game.
  • And a bunch of other small changes.

And now for the moment you’ve all been waiting for… Freudenstachel news! The actual projected release date for RKSF is summer of this year, so we’re looking at a Comiket 80 release, folks! They posted up two e-mails from English speakers about the development status of the game, and they’ve assured us all that they’re working on it, and the planned release date is this year. Will we see another delay? Only time will tell! I doubt it, though.

This is especially because we have some new treats: screenshots! The title screen has changed, and we now have caps of an underwater area and a forest level. As many of you may know, the Wood Zone was originally in the beta but was taken out before the final release of RKS2; the only accessible beta stage is the Hidden Palace Zone, which was reused in Tia & Freu as the resting place of the Chaos Smaragde. Anyway, the water area is probably Trauare’s stage, and the wooded area is most likely Luste’s. In the original RKS, you basically destroy Luste’s little sky palace place a la Storm Eagle, and in the April Fool’s screenshots, Hero of Justice Luste was encountered in a forest level. We’ll just have to wait and find out!

The RKSF web demo is slated to receive the bug fixes from the 1.06b patch. Instead of releasing a patch, they will be releasing a brand-new trial version. I wonder what secrets this one has in store for us?

That’s essentially it. Go check out the screenshots. I encourage traffic to their site, so please go there and stop putting literally everything that ever happens on the wiki. Thanks!

Monday, December 13, 2010

A boy has the right to dream.

Greetings, everybody. It’s Letty again (it’s about time, really), and I’m here to give you guys an update concerning what’s been happening the world of Rosenkreuzstilette and Schwer and Schwer Alike. It’s been a while, and I owe everyone an apology for that. I promise to be a little more attentive to this thing, mostly since I’m starting to have a reason to care again. There’s much to be done in the coming days, and it’s about time we get started on it!

I’m going to begin with the first thing that everyone’s dying to know about: the status of Rosenkreuzstilette Freudenstachel. And that status is… I don’t know. The Comiket 79 catalog is out now, and [erka:es], in true IseWOMI fashion, is absent from the line-up, meaning that the game clearly will not be released at this winter’s Comic Market. Unfortunately, that’s pretty much all we know. There hasn’t been any significant update to the [erka:es] website since the end of last August, and not a single update either on this month or November. Back in September, there was a response to an e-mail from one “Danielu Yoshikoto” that, as far as I can tell, translates to “RKS:F is still being worked on, and we hope we’ll be done with it soon.” That’s pretty much the last thing we’ve heard about Freudenstachel. Is it done? Is it close to being done? Did they start over? We don’t know, and until they say something else, we won’t. Patience is a virtue, as they say, so we’ll have to show some virtue for this one.

Speaking of, I’m finally in a position to start up that interview I’d been wanting to hold, so hopefully within the week, I’ll get in contact with [erka:es] so I can ask them personally about the Freudenstachel status and some of the intricacies of the original game. I found myself browsing the Wiki again recently, and I really don’t know where some of that information comes from. I’ve pretty much reserved myself to not worry about it until I get better information anyway, but until then, everything there, unless pretty obvious, should be taken with a grain of salt.

Now, on to greater things. Ravy Comics continues to be straight-up atrocious, but I’ve got to hand it to the guy for figuring out some of what he has in the world of “hacking” RKS (though I can’t say I approve of all of it) and for supporting [erka:es] in his own way. That said, one of his little guides includes a way of putting the English script into RKS version 1.06a, since the current patch isn’t compatible with it. If you want to do that workaround by simply copying the scenario.dat file over, you’re more than welcome to, but there’s a reason we haven’t updated the English patch for compatibility, and no, it’s not because TDOMMX has a new job (or because he can't update his own site due to an evil Digimon that took over his computer). It’s actually because we’re doing it over. There was a lot of bad blood between TDO and myself by the end of the project, mostly due to his problems with the Grolla script, and as a result, things didn’t turn out the way we hoped. Because of this, we’ve decided to revamp the entire translation for both Spiritia and Grolla for one final, completed work. I can’t imagine that Spiritia’s script will be too much different, but we’ll see. Here’s the details of the revamp:

The scripts will be rewritten using the current script, the translations we already have from Tanin and Akira, and finally, a new translation done by Ryusui of Watercrown Productions (you may know him from his re-translation of Capcom's Breath of Fire II). Exciting, I know! I will personally handle all of the rewriting with full roundtable discussions over the new script revision (if you’re interested in participating in this, feel free to send us a line about it). Once that’s done, we’ll work on changing the necessary .dat files, as well as hacking the .exe, to bring the script to the new version. But that’s not all! We hope to get some of the original image files for the game, so we can do some more-complete image editing. It’ll make everything feel a little more perfect to us, and in turn, it’ll be better for you all. What’s the ETA on this, you ask? We’ll let you know when we find out.

The art contest is still being worked on. I feel really bad about not having been able to do anything about it before, as a number of circumstances in and outside of my life screwed that up, but it is still on the horizon. The contest will begin anew after we complete the first physical English release of the game. That way, we’ll actually have a prize to send out. Of course, Kiora’s Rosenkreuzstilette AfterStory doujinshi is still out there to be won, and there WILL be a new item up for grabs in the contest. What is that item, you ask? Let’s just say that some people like playing dress-up. That’s all the clue you get!

Grolla novelization is still happening, but first, I’m working on a re-Let’s Play of Rosenkreuzstilette. “Letty!” you may be saying. “That game has been LP’d, like, a million times! Why can’t you be original?” Well, truth be told, I made the very first Let's Play for the game, and I’m absolutely ashamed of it. I want to redeem myself and create something worthy of the game while adding in some tidbits of information and little bonuses that you may or may not find anywhere else. It’s fun, right? Right. So I’m working on that first.

That’s really all I can think to say for now. Please support [erka:es] by purchasing their game if you haven’t already. Heck, e-mail us a picture or copy of your receipt from DLSite (important info taken out, of course), and I might even give you something, even if it’s a little mention here or in a video. Any and all Freudenstachel updates can be found here, as usual, and we’ll keep you up to speed the best we can. Thanks for reading! If I forgot anything, I’ll append it later.

Saturday, August 7, 2010

~Freudenstachel~ delayed yet again?

Hi everyone. I really hate to say this, but it appears some terrible news has just spread regarding the full release of ~Freudenstachel~. According to Isemiya's long-awated blog update (translated), it appears as if RKSF has been delayed once again. How long? Well, I'm not exactly sure how long they plan to delay it this time, but it will probably be up to December 2010 (Winter Comiket 79) or even worse: August 2011 (Summer Comiket 80).

...I'm speechless.
(NOTE: If I'm wrong, please correct me.)

Saturday, May 1, 2010

Fairy Tales Can Come True


Given the rather bumpy turn of events these past few days, I'm glad to see that the week has ended on a high note.

While Mint is sorting things out on his end, here's something for you to enjoy in the meantime. I'm very pleased to report that the full English localization of ef - a fairy tale of the two has finally been released. This is all thanks to the tireless efforts of No Name Losers, a group which Akira and I have had the pleasure of working with in the past. ef is a very touching story, and I'm proud that an English version has finally seen the light of day.

You can read the full details here. It's a free standalone release, so no purchase is necessary. If you're still on the fence:

Sunday, April 25, 2010

Murphy's Law Confirmed Once More

Hello everyone.

I see that many of the Schwer and Schwer Alike regulars aren't pleased about the contest's deadline being extended indefinitely. I'd like to make an official statement about this development on Mint's behalf since he has no way of doing so himself at the moment. I should note that the comment I made to the previous post was written before I knew what had happened, and I'm sorry to say that my speculation couldn't have been further off the mark.

Without going into too much detail, Mint has been hit with some serious financial and social problems - so much that it's actually impossible for him to update this blog himself or do anything related to the contest, the v1.06 patch, or even the everyday necessities that so many of us take for granted. I wish I could elaborate and give you all a better grasp of the situation, but this is a tough time for Mint and I feel I should at least try to respect his privacy. Considering the amount of unjustified drama that has visited this site in the past, we don't want to start something by letting our MVP go AWOL; Mint never intended for any of this to happen, and he very much wants to make this up to everyone once his life is under control. How, exactly, we have no way of knowing just yet.

I'd like to ask for your patience as Mint gets back on his feet. If I were a religious sort, I'd probably ask for you to keep him in your thoughts and prayers. In any event, I'll be updating the blog in his stead as the situation changes; let's just hope that "no news" actually does mean "good news" this time.

Good luck, partner. No matter what happens, don't ever give up.

Saturday, April 10, 2010

Exciting New Contest News!

Alright, so here's the deal. E-mails have been sent, messages have been received, and now we're good to go on the grand finale! Time for my big announcement!

In addition to Kiora's Rosenkreuzstilette Unofficial Afterstory doujinshi, the grand prize winner of this contest will also receive a special, personalized physical English copy of Rosenkreuzstilette ~The Blades of the Rose Cross~! That's right! What's more is that WOMI sent me a special [erka:es] logo specifically for the game case, so you'll be receiving a one-of-a-kind Schwer and Schwer Alike exclusive! Isn't that exciting!? I hope you think so!

The fan contest ends in about 5 days, so if you want this awesome piece of work, snap to it! I'm not sure when we'll be announcing winners, but I'll be keeping everyone posted. Good luck!